Google Stadia aims to be “faster and more responsive” than PS5 and Xbox Scarlett
In an interview, Stadia’s vice president of engineering, Madj Bakar, stated the goal of Google Stadia: to be faster and more responsive than consoles in one to two years. For this, new anti-latency technologies will be used.
The situation is particularly complicated when Xbox Scarlett and PS5 come on the market, the latter being officially announced for the end of 2020. Interviewed by the renowned paper magazine Edge, picked up by PCGames N, Google Stadia’s vice president of technology Alex Wiltshire put forward a particular argument.
Google Stadia aims for a total absence of latency
In one or two years, the Xbox Scarlett and PS5 of this world will be available on the market. However, the engineer seems convinced that he can solve the important issue of latency, which is the most important point to convince on this type of service.
For this, Google relies on the power of its servers and its artificial intelligence, but also on the “Negative latency”. This barbarous term describes the idea that the server can act as a buffer between the player and his game, and predict its actions in order to counterbalance connection wanderings or quickly increase the refresh rate to fill the latency between the pressure and the game. display.